Monday, November 28, 2016

Magnetizing a Terrorgheist

I recently bought "King Vlagorescu's Ghoulish Host" and just finished my Terrorgheist the other day.  I don't have WIP pictures, but I thought I'd share a bit about magnetizing it for convenient transportation.  For starters, I gave very serious consideration to magnetizing it so that it could convert between a Terrorgheist and Zombie Dragon.  In the end, I decided that this was pretty infeasible.  There is a nice tutorial on how to do it at this blog, but after looking at the pieces in person, I decided that it was not for me.

Thursday, November 24, 2016

Clash of Kingdoms: 3rd time's a charm

After yet another test battle, I have settled on a third option for handling Underdog Deeds in my new Clash of Kingdoms framework.


   


I liked the math of my second attempt, but it felt a little lackluster in terms of creating memorable and cinematic games.  Really, it felt more like a purely mathematical fix.  So I came up with a solution, which is to have the Underdog choose one of the existing victory conditions to be their "Underdog Deed".  I'm hoping that this will make the battles more tactically interesting and place a finger on the scales for the Underdog without overdoing it or making it feel boring.

Monday, November 14, 2016

Agents of Shield: Season 4

When Agents of SHIELD first launched back in 2013, I had high hopes for it.  As the seasons wore on though, it became clear that Agents of SHIELD was just never going to recover from its conversion from a Firefly-inspired episodic adventure show (most of season 1) to a Buffy-esque supernatural serial drama (seasons 2 and 3).  Five episodes into Season 4, I can conclusively say I was wrong.  Season 4 is awesome.

Friday, November 11, 2016

Clash of Kingdoms: 2nd attempt

Last weekend, I managed to get a couple of playtest games in using my "Clash of Kingdoms" framework.  Both games were fairly strange, but any time you want to learn something from a game, it's pretty much guaranteed that it won't go smoothly.

The main weirdness was that in both games, the Underdog would have won even without any hand on the scales (in these games the Underdog was 25 wounds down).  Because I had been doubling all Laurels of Victory in that bracket, the scores were wildly divergent even though the games were fairly hard fought.  So, having been down that road now, I don't think that multiplicative effects are the best way to go.

   

My new draft instead has the following Underdog rule:

"At the end of each of the Underdog's turns, if they scored at least one Laurel of Victory during that turn they also gain the appropriate number of bonus Laurels of Victory as shown on the table to the left."  (The table has the same points on it as the old Underdog Deeds table)

I'll be testing this one out this weekend, so hopefully it will work out nicely and I can release it to my gaming group for our next event!



Wednesday, November 9, 2016

Craftworld Flyers

Going has been slow lately, but I'm nearly finished with the final warscrolls for the Craftworld.  So here are the Crimson Hunter and the Hemlock Wraithfighter.

I wanted the Crimson Hunter to be an Aspect Warrior, but this would have created some weird interactions with the Autarch.


The other flyer is cool because it's both a Psyker and a Reanimant.  I was happy when I read up on this one and learned that it really was a "wraith" unit.  It knows Terrify which is a bravery based attack.


All that's really left now is the Wraithknight.  I've still got a long ways to go on the Battle Traits and Artefacts and whatnot for these guys though.

Friday, November 4, 2016

Clash of Kingdoms

I've been working lately on the future of the monthly Age of Sigmar Game Day I run.  I am trying to make good use of the lessons I've learned from the past six months of running these events so that I can improve things for the next "season".  So far, we have used the Clash of Empires style of battleplan (a la Warhammer World) for all of the events, including an 8-player Coalition of Death battle, and some 4-player Triumph and Treachery battles (the battleplans for all of these events are available in the Efengie Campaign Book).  I have really liked this style of battleplan because it does not rely on points, but still provides structure for the event.  So I am making some changes, and am working on a new framework which I will call "Clash of Kingdoms".